fixed doc for SetInCombatWith
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@@ -1845,7 +1845,7 @@ namespace LuaUnit
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/**
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* Sets the [Unit] to set in combat with the [Unit] of given GUID.
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*
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* @param ObjectGuid guid : unit to start combat with
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* @param [Unit] enemy : the Unit to start combat with
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*/
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int SetInCombatWith(lua_State* L, Unit* unit)
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{
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