Fix inconsistencies
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@@ -945,7 +945,7 @@ namespace LuaWorldObject
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{
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WorldObject* target = Eluna::CHECKOBJ<WorldObject>(L, 2, true);
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float distance = Eluna::CHECKVAL<float>(L, 3);
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float is3D = Eluna::CHECKVAL<bool>(L, 4, true);
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bool is3D = Eluna::CHECKVAL<bool>(L, 4, true);
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Eluna::Push(L, obj->IsWithinDist(target, distance, is3D));
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return 1;
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}
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@@ -964,7 +964,7 @@ namespace LuaWorldObject
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{
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WorldObject* target = Eluna::CHECKOBJ<WorldObject>(L, 2);
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float distance = Eluna::CHECKVAL<float>(L, 3);
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float is3D = Eluna::CHECKVAL<bool>(L, 4, true);
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bool is3D = Eluna::CHECKVAL<bool>(L, 4, true);
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Eluna::Push(L, obj->IsWithinDistInMap(target, distance));
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return 1;
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@@ -986,7 +986,7 @@ namespace LuaWorldObject
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WorldObject* target = Eluna::CHECKOBJ<WorldObject>(L, 2);
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float minrange = Eluna::CHECKVAL<float>(L, 3);
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float maxrange = Eluna::CHECKVAL<float>(L, 4);
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float is3D = Eluna::CHECKVAL<bool>(L, 5, true);
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bool is3D = Eluna::CHECKVAL<bool>(L, 5, true);
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Eluna::Push(L, obj->IsInRange(target, minrange, maxrange, is3D));
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return 1;
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