Fix GetHonorStoredKills and NearTeleport return values

Corrected line indent
This commit is contained in:
Tommy
2015-01-20 23:17:27 -05:00
parent 92a924e722
commit 7b94cc4eed
2 changed files with 3 additions and 3 deletions

View File

@@ -235,7 +235,7 @@ namespace LuaPlayer
bool honorable = Eluna::CHECKVAL<bool>(L, 2, true);
Eluna::Push(L, player->GetHonorStoredKills(honorable));
return 0;
return 1;
}
int GetRankPoints(Eluna* /*E*/, lua_State* L, Player* player)

View File

@@ -1220,7 +1220,7 @@ namespace LuaUnit
#else
unit->SetControlled(apply, UNIT_STATE_CONFUSED);
#endif
return 0;
return 0;
}
/**
@@ -1699,7 +1699,7 @@ namespace LuaUnit
float o = Eluna::CHECKVAL<float>(L, 5);
unit->NearTeleportTo(x, y, z, o);
return 1;
return 0;
}
/**