Fix GetHonorStoredKills and NearTeleport return values
Corrected line indent
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@@ -235,7 +235,7 @@ namespace LuaPlayer
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bool honorable = Eluna::CHECKVAL<bool>(L, 2, true);
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Eluna::Push(L, player->GetHonorStoredKills(honorable));
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return 0;
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return 1;
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}
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int GetRankPoints(Eluna* /*E*/, lua_State* L, Player* player)
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