Merge branch 'ElunaLuaEngine:master' into feat/http-requests
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@@ -90,16 +90,20 @@ struct ElunaCreatureAI : ScriptedAI
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#endif
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// Called at any Damage from any attacker (before damage apply)
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#if AZEROTHCORE
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#if defined AZEROTHCORE
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
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#elif defined TRINITY
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damageType, SpellInfo const* spellInfo) override
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#else
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void DamageTaken(Unit* attacker, uint32& damage) override
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#endif
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{
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if (!sEluna->DamageTaken(me, attacker, damage))
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{
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#if AZEROTHCORE
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#if defined AZEROTHCORE
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ScriptedAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
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#elif defined TRINITY
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ScriptedAI::DamageTaken(attacker, damage, damageType, spellInfo);
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#else
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ScriptedAI::DamageTaken(attacker, damage);
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#endif
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@@ -190,12 +190,10 @@ namespace LuaMap
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float x = Eluna::CHECKVAL<float>(L, 2);
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float y = Eluna::CHECKVAL<float>(L, 3);
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float z = Eluna::CHECKVAL<float>(L, 4);
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#if defined TRINITY
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#if defined TRINITY || defined AZEROTHCORE
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float phasemask = Eluna::CHECKVAL<uint32>(L, 5, PHASEMASK_NORMAL);
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Eluna::Push(L, map->GetAreaId(phasemask, x, y, z));
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#elif defined AZEROTHCORE
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Eluna::Push(L, map->GetAreaId(x, y, z));
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#else
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Eluna::Push(L, map->GetTerrain()->GetAreaId(x, y, z));
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#endif
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