chore: rename Eluna to ALE (#318)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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src/LuaEngine/ALEIncludes.h
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76
src/LuaEngine/ALEIncludes.h
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/*
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* Copyright (C) 2010 - 2025 Eluna Lua Engine <https://elunaluaengine.github.io/>
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* This program is free software licensed under GPL version 3
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* Please see the included DOCS/LICENSE.md for more information
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*/
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#ifndef _ALE_INCLUDES_H
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#define _ALE_INCLUDES_H
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// Required
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#include "AccountMgr.h"
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#include "AuctionHouseMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "Channel.h"
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#include "DBCStores.h"
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#include "GameEventMgr.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Language.h"
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#include "Mail.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "Pet.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "SpellAuras.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "MapMgr.h"
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#include "Config.h"
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#include "GameEventMgr.h"
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#include "GitRevision.h"
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#include "GroupMgr.h"
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#include "ScriptedCreature.h"
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#include "WeatherMgr.h"
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#include "Battleground.h"
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#include "MotionMaster.h"
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#include "DatabaseEnv.h"
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#include "Bag.h"
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#include "Vehicle.h"
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#include "ArenaTeam.h"
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#include "WorldSessionMgr.h"
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typedef Opcodes OpcodesList;
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/*
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* Note: if you add or change a CORE_NAME or CORE_VERSION #define,
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* please update LuaGlobalFunctions::GetCoreName or LuaGlobalFunctions::GetCoreVersion documentation example string.
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*/
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#define CORE_NAME "AzerothCore"
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#define CORE_VERSION (GitRevision::GetFullVersion())
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#define eWorldSessionMgr (sWorldSessionMgr)
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#define eWorld (sWorld)
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#define eMapMgr (sMapMgr)
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#define eConfigMgr (sConfigMgr)
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#define eGuildMgr (sGuildMgr)
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#define eObjectMgr (sObjectMgr)
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#define eAccountMgr (sAccountMgr)
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#define eAuctionMgr (sAuctionMgr)
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#define eGameEventMgr (sGameEventMgr)
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#define eObjectAccessor() ObjectAccessor::
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#endif // _ALE_INCLUDES_H
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