expose core functions

Exposed/added functions/methods:
- IsPlayer()
- GameObject:AddLoot(entry,amount)
This commit is contained in:
55Honey
2022-06-04 19:36:55 +02:00
parent 7e64c3dcbd
commit af59e0dc90
3 changed files with 79 additions and 6 deletions

View File

@@ -235,6 +235,66 @@ namespace LuaGameObject
return 0;
}
/**
* Adds an [Item] to the loot of a [GameObject]
*
* @param uint32 entry : The entry of the [Item]
* @param uint32 amount = 1 : amount of the [Item] to add to the loot
* @return uint32 itemGUIDlow : low GUID of the [Item]
*/
int AddLoot(lua_State* L, GameObject* go)
{
int i = 0;
uint32 entry = Eluna::CHECKVAL<uint32>(L, ++i);
uint32 amount = Eluna::CHECKVAL<uint32>(L, ++i, 1);
int argAmount = lua_gettop(L);
#if defined TRINITY || defined AZEROTHCORE
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
#endif
uint8 addedItems = 0;
while (i + 2 <= argAmount)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, ++i);
uint32 amount = Eluna::CHECKVAL<uint32>(L, ++i);
#if defined TRINITY || AZEROTHCORE
ItemTemplate const* item_proto = eObjectMgr->GetItemTemplate(entry);
#else
ItemTemplate const* item_proto = ObjectMgr::GetItemPrototype(entry);
#endif
if (!item_proto)
{
luaL_error(L, "Item entry %d does not exist", entry);
continue;
}
if (amount < 1 || (item_proto->MaxCount > 0 && amount > uint32(item_proto->MaxCount)))
{
luaL_error(L, "Item entry %d has invalid amount %d", entry, amount);
continue;
}
if (Item* item = Item::CreateItem(entry, amount))
{
#if defined TRINITY || AZEROTHCORE
item->SaveToDB(trans);
#else
item->SaveToDB();
#endif
LootStoreItem storeItem = LootStoreItem(item->GetEntry(), 0, 100, 0, LOOT_MODE_DEFAULT, 0, 1, 1);
go->loot.AddItem(storeItem);
#if defined TRINITY || AZEROTHCORE
Eluna::Push(L, item->GetGUID().GetCounter());
#else
Eluna::Push(L, item->GetGUIDLow());
#endif
++addedItems;
}
}
return addedItems;
}
/**
* Saves [GameObject] to the database
*

View File

@@ -180,6 +180,7 @@ ElunaRegister<Object> ObjectMethods[] =
// Boolean
{ "IsInWorld", &LuaObject::IsInWorld },
{ "IsPlayer", &LuaObject::IsPlayer },
{ "HasFlag", &LuaObject::HasFlag },
// Other
@@ -914,6 +915,7 @@ ElunaRegister<GameObject> GameObjectMethods[] =
{ "Despawn", &LuaGameObject::Despawn },
{ "Respawn", &LuaGameObject::Respawn },
{ "SaveToDB", &LuaGameObject::SaveToDB },
{ "AddLoot", &LuaGameObject::AddLoot },
{ NULL, NULL }
};

View File

@@ -51,6 +51,17 @@ namespace LuaObject
return 1;
}
/**
* Returns 'true' if the [Object] is a player, 'false' otherwise.
*
* @return bool IsPlayer
*/
int IsPlayer(lua_State* L, Player* player)
{
Eluna::Push(L, player->IsPlayer());
return 1;
}
/**
* Returns the data at the specified index, casted to a signed 32-bit integer.
*
@@ -156,14 +167,14 @@ namespace LuaObject
/**
* Returns the GUID of the [Object].
*
*
* GUID is an unique identifier for the object.
*
*
* However on MaNGOS and cMangos creatures and gameobjects inside different maps can share
* the same GUID but not on the same map.
*
*
* On TrinityCore this value is unique across all maps
*
*
* @return ObjectGuid guid
*/
int GetGUID(lua_State* L, Object* obj)
@@ -174,10 +185,10 @@ namespace LuaObject
/**
* Returns the low-part of the [Object]'s GUID.
*
*
* On TrinityCore all low GUIDs are different for all objects of the same type.
* For example creatures in instances are assigned new GUIDs when the Map is created.
*
*
* On MaNGOS and cMaNGOS low GUIDs are unique only on the same map.
* For example creatures in instances use the same low GUID assigned for that spawn in the database.
* This is why to identify a creature you have to know the instanceId and low GUID. See [Map:GetIntstanceId]