remove 'ObjectGuid.h', AC already supports ObjectGuid.
This commit is contained in:
@@ -2,7 +2,6 @@ set(PUBLIC_INCLUDES
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${PUBLIC_INCLUDES}
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${PUBLIC_INCLUDES}
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/LuaEngine
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/lualib
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/lualib
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${CMAKE_MOD_ELUNA_ENGINE_DIR}/src
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)
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)
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target_include_directories(game-interface
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target_include_directories(game-interface
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@@ -1,92 +0,0 @@
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#ifndef ObjectGuid_h__
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#define ObjectGuid_h__
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#include "ObjectDefines.h"
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class ObjectGuid
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{
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public:
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ObjectGuid() : _guid(0) { }
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ObjectGuid(uint64 guid) : _guid(guid) { }
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operator uint64() const { return _guid; }
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void Set(uint64 guid) { _guid = guid; }
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void Clear() { _guid = 0; }
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HighGuid GetHigh() const { return HighGuid((_guid >> 48) & 0x0000FFFF); }
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uint32 GetEntry() const { return HasEntry() ? uint32((_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
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uint32 GetCounter() const
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{
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return HasEntry()
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? uint32(_guid & UI64LIT(0x0000000000FFFFFF))
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: uint32(_guid & UI64LIT(0x00000000FFFFFFFF));
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}
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static uint32 GetMaxCounter(HighGuid high)
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{
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return HasEntry(high)
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? uint32(0x00FFFFFF)
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: uint32(0xFFFFFFFF);
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}
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uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
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bool IsEmpty() const { return _guid == 0; }
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bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; }
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bool IsPet() const { return GetHigh() == HIGHGUID_PET; }
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bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; }
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bool IsCreatureOrPet() const { return IsCreature() || IsPet(); }
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bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); }
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bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); }
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bool IsPlayer() const { return !IsEmpty() && GetHigh() == HIGHGUID_PLAYER; }
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bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); }
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bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; }
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bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; }
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bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; }
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bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; }
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bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; }
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bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; }
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bool IsAnyTypeGameObject() const { return IsGameObject() || IsTransport() || IsMOTransport(); }
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bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; }
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bool IsGroup() const { return GetHigh() == HIGHGUID_GROUP; }
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bool operator!() const { return IsEmpty(); }
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char const* GetTypeName() { return GetLogNameForGuid(_guid); }
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char const* GetTypeName() const { return !IsEmpty() ? GetTypeName() : "None"; }
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private:
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static bool HasEntry(HighGuid high)
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{
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switch (high)
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{
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case HIGHGUID_ITEM:
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case HIGHGUID_PLAYER:
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case HIGHGUID_DYNAMICOBJECT:
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case HIGHGUID_CORPSE:
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case HIGHGUID_MO_TRANSPORT:
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case HIGHGUID_INSTANCE:
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case HIGHGUID_GROUP:
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return false;
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case HIGHGUID_GAMEOBJECT:
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_UNIT:
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case HIGHGUID_PET:
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case HIGHGUID_VEHICLE:
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default:
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return true;
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}
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}
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bool HasEntry() const { return HasEntry(GetHigh()); }
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explicit ObjectGuid(uint32 const&) = delete; // no implementation, used to catch wrong type assignment
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ObjectGuid(HighGuid, uint32, uint64 counter) = delete; // no implementation, used to catch wrong type assignment
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ObjectGuid(HighGuid, uint64 counter) = delete; // no implementation, used to catch wrong type assignment
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uint64 _guid;
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};
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#endif // ObjectGuid_h__
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