fix(PlayerMethods.h): AC build (#4)

This commit is contained in:
Francesco Borzì
2021-10-15 11:46:41 +02:00
committed by GitHub
parent b2770d691e
commit c0b8e21728

View File

@@ -3076,14 +3076,11 @@ namespace LuaPlayer
{
std::string text = Eluna::CHECKVAL<std::string>(L, 2);
uint32 lang = Eluna::CHECKVAL<uint32>(L, 3);
#ifdef TRINITY
Player* receiver = Eluna::CHECKOBJ<Player>(L, 4);
#else
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 4);
#endif
#if defined(TRINITY) || defined(AZEROTHCORE)
Player* receiver = Eluna::CHECKOBJ<Player>(L, 4);
player->Whisper(text, (Language)lang, receiver);
#else
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 4);
player->Whisper(text, lang, guid);
#endif
return 0;