Merge pull request #338 from Elmsroth/rename-defines

Rename some defines
This commit is contained in:
Rochet2
2020-11-22 21:19:02 +02:00
committed by GitHub
2 changed files with 42 additions and 13 deletions

View File

@@ -1594,7 +1594,7 @@ namespace LuaGlobalFunctions
pCreature->SetActiveObjectState(false);
// Also initializes the AI and MMGen
pCreature->Summon(durorresptime ? TEMPSUMMON_TIMED_OR_DEAD_DESPAWN : TEMPSUMMON_MANUAL_DESPAWN, durorresptime);
pCreature->Summon(durorresptime ? TEMPSPAWN_TIMED_OR_DEAD_DESPAWN : TEMPSPAWN_MANUAL_DESPAWN, durorresptime);
// Creature Linking, Initial load is handled like respawn
if (pCreature->IsLinkingEventTrigger())
@@ -1660,6 +1660,7 @@ namespace LuaGlobalFunctions
// DEBUG_LOG(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
pGameObj->AIM_Initialize();
eObjectMgr->AddGameobjectToGrid(db_lowGUID, eObjectMgr->GetGOData(db_lowGUID));
@@ -1683,6 +1684,7 @@ namespace LuaGlobalFunctions
pGameObj->SetRespawnTime(durorresptime / IN_MILLISECONDS);
map->Add(pGameObj);
pGameObj->AIM_Initialize();
Eluna::Push(L, pGameObj);
}

View File

@@ -762,6 +762,7 @@ namespace LuaWorldObject
uint32 spawnType = Eluna::CHECKVAL<uint32>(L, 7, 8);
uint32 despawnTimer = Eluna::CHECKVAL<uint32>(L, 8, 0);
#if defined TRINITY || AZEROTHCORE
TempSummonType type;
switch (spawnType)
{
@@ -775,11 +776,7 @@ namespace LuaWorldObject
type = TEMPSUMMON_TIMED_DESPAWN;
break;
case 4:
#if defined TRINITY || AZEROTHCORE
type = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT;
#else
type = TEMPSUMMON_TIMED_OOC_DESPAWN;
#endif
break;
case 5:
type = TEMPSUMMON_CORPSE_DESPAWN;
@@ -793,17 +790,47 @@ namespace LuaWorldObject
case 8:
type = TEMPSUMMON_MANUAL_DESPAWN;
break;
#if !defined TRINITY && !AZEROTHCORE
case 9:
type = TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN;
break;
case 10:
type = TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN;
break;
#endif
default:
return luaL_argerror(L, 7, "valid SpawnType expected");
}
#else
TempSpawnType type;
switch (spawnType)
{
case 1:
type = TEMPSPAWN_TIMED_OR_DEAD_DESPAWN;
break;
case 2:
type = TEMPSPAWN_TIMED_OR_CORPSE_DESPAWN;
break;
case 3:
type = TEMPSPAWN_TIMED_DESPAWN;
break;
case 4:
type = TEMPSPAWN_TIMED_OOC_DESPAWN;
break;
case 5:
type = TEMPSPAWN_CORPSE_DESPAWN;
break;
case 6:
type = TEMPSPAWN_CORPSE_TIMED_DESPAWN;
break;
case 7:
type = TEMPSPAWN_DEAD_DESPAWN;
break;
case 8:
type = TEMPSPAWN_MANUAL_DESPAWN;
break;
case 9:
type = TEMPSPAWN_TIMED_OOC_OR_CORPSE_DESPAWN;
break;
case 10:
type = TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN;
break;
default:
return luaL_argerror(L, 7, "valid SpawnType expected");
}
#endif
#ifdef TRINITY
Eluna::Push(L, obj->SummonCreature(entry, x, y, z, o, type, Seconds(despawnTimer)));
#else