fix(Core/Loot): fix quest item count logic for FFA (MULTI_DROP) loot (#25257)
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@@ -662,7 +662,11 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
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{
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item.AddAllowedLooter(player);
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if (!item.is_counted)
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if (item.freeforall)
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{
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++unlootedCount;
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}
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else if (!item.is_counted)
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{
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++unlootedCount;
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item.is_counted = true;
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