fix(Core/Loot): fix quest item count logic for FFA (MULTI_DROP) loot (#25257)

This commit is contained in:
sogladev
2026-03-27 07:32:08 +01:00
committed by GitHub
parent 755e4ac43a
commit 6194a24ff9

View File

@@ -662,7 +662,11 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
{
item.AddAllowedLooter(player);
if (!item.is_counted)
if (item.freeforall)
{
++unlootedCount;
}
else if (!item.is_counted)
{
++unlootedCount;
item.is_counted = true;