combat should stop when Mimiron ejects
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@@ -762,6 +762,7 @@ public:
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summons.DespawnEntry(33576);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->CombatStop();
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float angle = VX001->GetOrientation();
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float v_x = me->GetPositionX() + cos(angle) * 10.0f;
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