combat should stop when Mimiron ejects

This commit is contained in:
Jelle Meeus
2024-05-25 22:35:39 +02:00
parent fa5db9ebe1
commit 6e476a55a4

View File

@@ -762,6 +762,7 @@ public:
summons.DespawnEntry(33576);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->CombatStop();
float angle = VX001->GetOrientation();
float v_x = me->GetPositionX() + cos(angle) * 10.0f;