Fix the boss gossip that we broke... non-intentionally lolz
This commit is contained in:
@@ -203,10 +203,10 @@ public:
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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AttackStart(target);
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events.ScheduleEvent(EVENT_SHADOW_BOLT, 3, 10);
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events.ScheduleEvent(EVENT_FEAR, 10, 20);
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//events.ScheduleEvent(EVENT_MIND_CONTROL, 30, 35);
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events.ScheduleEvent(EVENT_SPAWN_ADD, 10);
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events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
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events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
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//events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
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events.ScheduleEvent(EVENT_SPAWN_ADD, 10000);
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}
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void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
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@@ -227,11 +227,11 @@ public:
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if ( type == 1 && data == 1)
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{
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me->StopMoving();
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events.ScheduleEvent(EVENT_PATH_2, 9);
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events.ScheduleEvent(EVENT_PATH_2, 9000);
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}
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if (type == 1 && data == 2)
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events.ScheduleEvent(EVENT_SUCCESS_1, 5);
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events.ScheduleEvent(EVENT_SUCCESS_1, 5000);
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}
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void UpdateAI(uint32 diff) override
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@@ -246,7 +246,7 @@ public:
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{
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case EVENT_PATH_2:
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me->GetMotionMaster()->MovePath(NEFARIUS_PATH_2, false);
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events.ScheduleEvent(EVENT_CHAOS_1, 7);
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events.ScheduleEvent(EVENT_CHAOS_1, 7000);
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break;
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case EVENT_CHAOS_1:
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if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 75.0f, true))
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@@ -254,7 +254,7 @@ public:
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me->SetFacingToObject(gyth);
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Talk(SAY_CHAOS_SPELL);
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}
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events.ScheduleEvent(EVENT_CHAOS_2, 2);
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events.ScheduleEvent(EVENT_CHAOS_2, 2000);
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break;
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case EVENT_CHAOS_2:
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DoCast(SPELL_CHROMATIC_CHAOS);
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@@ -310,17 +310,17 @@ public:
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break;
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}
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DoResetThreat();
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events.ScheduleEvent(EVENT_SHADOW_BOLT, 3, 10);
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events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
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break;
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case EVENT_FEAR:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
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DoCast(target, SPELL_FEAR);
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events.ScheduleEvent(EVENT_FEAR, 10, 20);
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events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
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break;
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case EVENT_MIND_CONTROL:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
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DoCast(target, SPELL_SHADOW_COMMAND);
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events.ScheduleEvent(EVENT_MIND_CONTROL, 30, 35);
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events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
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break;
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case EVENT_SPAWN_ADD:
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for (uint8 i=0; i<2; ++i)
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@@ -353,7 +353,7 @@ public:
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return;
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}
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}
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events.ScheduleEvent(EVENT_SPAWN_ADD, 4);
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events.ScheduleEvent(EVENT_SPAWN_ADD, 4000);
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break;
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}
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@@ -363,15 +363,19 @@ public:
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}
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}
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bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId)
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void sGossipSelect(Player* player, uint32 sender, uint32 action)
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{
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if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID)
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if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
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{
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CloseGossipMenuFor(player);
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// pussywizard:
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InstanceScript* instance = player->GetInstanceScript();
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if (!instance || instance->GetBossState(DATA_NEFARIAN) == DONE)
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return;
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player->CLOSE_GOSSIP_MENU();
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Talk(SAY_GAMESBEGIN_1);
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BeginEvent(player);
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}
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return false;
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}
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private:
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@@ -415,12 +419,12 @@ public:
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void EnterCombat(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_SHADOWFLAME, 12);
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events.ScheduleEvent(EVENT_FEAR, 25, 35);
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events.ScheduleEvent(EVENT_VEILOFSHADOW, 25, 35);
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events.ScheduleEvent(EVENT_CLEAVE, 7);
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//events.ScheduleEvent(EVENT_TAILLASH, 10);
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events.ScheduleEvent(EVENT_CLASSCALL, 30, 35);
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events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
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events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
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events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
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events.ScheduleEvent(EVENT_CLEAVE, 7000);
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//events.ScheduleEvent(EVENT_TAILLASH, 10000);
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events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
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Talk(SAY_RANDOM);
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}
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@@ -481,24 +485,24 @@ public:
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{
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case EVENT_SHADOWFLAME:
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DoCastVictim(SPELL_SHADOWFLAME);
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events.ScheduleEvent(EVENT_SHADOWFLAME, 12);
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events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
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break;
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case EVENT_FEAR:
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DoCastVictim(SPELL_BELLOWINGROAR);
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events.ScheduleEvent(EVENT_FEAR, 25, 35);
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events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
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break;
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case EVENT_VEILOFSHADOW:
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DoCastVictim(SPELL_VEILOFSHADOW);
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events.ScheduleEvent(EVENT_VEILOFSHADOW, 25, 35);
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events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, 7);
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events.ScheduleEvent(EVENT_CLEAVE, 7000);
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break;
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case EVENT_TAILLASH:
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// Cast NYI since we need a better check for behind target
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DoCastVictim(SPELL_TAILLASH);
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events.ScheduleEvent(EVENT_TAILLASH, 10);
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events.ScheduleEvent(EVENT_TAILLASH, 10000);
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break;
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case EVENT_CLASSCALL:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
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@@ -547,7 +551,7 @@ public:
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default:
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break;
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}
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events.ScheduleEvent(EVENT_CLASSCALL, 30, 35);
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events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
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break;
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}
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@@ -24,7 +24,7 @@ enum Says
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enum Gossip
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{
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GOSSIP_ID = 6101,
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GOSSIP_ID = 21334,
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};
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enum Spells
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@@ -211,14 +211,13 @@ public:
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DoMeleeAttackIfReady();
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}
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bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId)
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void sGossipSelect(Player* player, uint32 sender, uint32 action)
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{
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if (menuId == GOSSIP_ID && gossipListId == 0)
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if (sender == GOSSIP_ID && action == 0)
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{
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CloseGossipMenuFor(player);
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player->CLOSE_GOSSIP_MENU();
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BeginSpeech(player);
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}
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return false;
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}
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private:
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