Fix the boss gossip that we broke... non-intentionally lolz

This commit is contained in:
FALL1N1
2020-11-10 23:29:00 +02:00
parent 5cf2db8f0d
commit ac77990661
2 changed files with 36 additions and 33 deletions

View File

@@ -203,10 +203,10 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
AttackStart(target);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 3, 10);
events.ScheduleEvent(EVENT_FEAR, 10, 20);
//events.ScheduleEvent(EVENT_MIND_CONTROL, 30, 35);
events.ScheduleEvent(EVENT_SPAWN_ADD, 10);
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
//events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
events.ScheduleEvent(EVENT_SPAWN_ADD, 10000);
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
@@ -227,11 +227,11 @@ public:
if ( type == 1 && data == 1)
{
me->StopMoving();
events.ScheduleEvent(EVENT_PATH_2, 9);
events.ScheduleEvent(EVENT_PATH_2, 9000);
}
if (type == 1 && data == 2)
events.ScheduleEvent(EVENT_SUCCESS_1, 5);
events.ScheduleEvent(EVENT_SUCCESS_1, 5000);
}
void UpdateAI(uint32 diff) override
@@ -246,7 +246,7 @@ public:
{
case EVENT_PATH_2:
me->GetMotionMaster()->MovePath(NEFARIUS_PATH_2, false);
events.ScheduleEvent(EVENT_CHAOS_1, 7);
events.ScheduleEvent(EVENT_CHAOS_1, 7000);
break;
case EVENT_CHAOS_1:
if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 75.0f, true))
@@ -254,7 +254,7 @@ public:
me->SetFacingToObject(gyth);
Talk(SAY_CHAOS_SPELL);
}
events.ScheduleEvent(EVENT_CHAOS_2, 2);
events.ScheduleEvent(EVENT_CHAOS_2, 2000);
break;
case EVENT_CHAOS_2:
DoCast(SPELL_CHROMATIC_CHAOS);
@@ -310,17 +310,17 @@ public:
break;
}
DoResetThreat();
events.ScheduleEvent(EVENT_SHADOW_BOLT, 3, 10);
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
break;
case EVENT_FEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_FEAR);
events.ScheduleEvent(EVENT_FEAR, 10, 20);
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
break;
case EVENT_MIND_CONTROL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_SHADOW_COMMAND);
events.ScheduleEvent(EVENT_MIND_CONTROL, 30, 35);
events.ScheduleEvent(EVENT_MIND_CONTROL, urand(30000, 35000));
break;
case EVENT_SPAWN_ADD:
for (uint8 i=0; i<2; ++i)
@@ -353,7 +353,7 @@ public:
return;
}
}
events.ScheduleEvent(EVENT_SPAWN_ADD, 4);
events.ScheduleEvent(EVENT_SPAWN_ADD, 4000);
break;
}
@@ -363,15 +363,19 @@ public:
}
}
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId)
void sGossipSelect(Player* player, uint32 sender, uint32 action)
{
if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID)
if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
{
CloseGossipMenuFor(player);
// pussywizard:
InstanceScript* instance = player->GetInstanceScript();
if (!instance || instance->GetBossState(DATA_NEFARIAN) == DONE)
return;
player->CLOSE_GOSSIP_MENU();
Talk(SAY_GAMESBEGIN_1);
BeginEvent(player);
}
return false;
}
private:
@@ -415,12 +419,12 @@ public:
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SHADOWFLAME, 12);
events.ScheduleEvent(EVENT_FEAR, 25, 35);
events.ScheduleEvent(EVENT_VEILOFSHADOW, 25, 35);
events.ScheduleEvent(EVENT_CLEAVE, 7);
//events.ScheduleEvent(EVENT_TAILLASH, 10);
events.ScheduleEvent(EVENT_CLASSCALL, 30, 35);
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
events.ScheduleEvent(EVENT_CLEAVE, 7000);
//events.ScheduleEvent(EVENT_TAILLASH, 10000);
events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
Talk(SAY_RANDOM);
}
@@ -481,24 +485,24 @@ public:
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, 12);
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
break;
case EVENT_FEAR:
DoCastVictim(SPELL_BELLOWINGROAR);
events.ScheduleEvent(EVENT_FEAR, 25, 35);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
break;
case EVENT_VEILOFSHADOW:
DoCastVictim(SPELL_VEILOFSHADOW);
events.ScheduleEvent(EVENT_VEILOFSHADOW, 25, 35);
events.ScheduleEvent(EVENT_VEILOFSHADOW, urand(25000, 35000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7);
events.ScheduleEvent(EVENT_CLEAVE, 7000);
break;
case EVENT_TAILLASH:
// Cast NYI since we need a better check for behind target
DoCastVictim(SPELL_TAILLASH);
events.ScheduleEvent(EVENT_TAILLASH, 10);
events.ScheduleEvent(EVENT_TAILLASH, 10000);
break;
case EVENT_CLASSCALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
@@ -547,7 +551,7 @@ public:
default:
break;
}
events.ScheduleEvent(EVENT_CLASSCALL, 30, 35);
events.ScheduleEvent(EVENT_CLASSCALL, urand(30000, 35000));
break;
}

View File

@@ -24,7 +24,7 @@ enum Says
enum Gossip
{
GOSSIP_ID = 6101,
GOSSIP_ID = 21334,
};
enum Spells
@@ -211,14 +211,13 @@ public:
DoMeleeAttackIfReady();
}
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId)
void sGossipSelect(Player* player, uint32 sender, uint32 action)
{
if (menuId == GOSSIP_ID && gossipListId == 0)
if (sender == GOSSIP_ID && action == 0)
{
CloseGossipMenuFor(player);
player->CLOSE_GOSSIP_MENU();
BeginSpeech(player);
}
return false;
}
private: