use vector instead of array

Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com>
This commit is contained in:
Gultask
2023-06-07 00:38:17 -03:00
parent 2361be9e22
commit 109b61bfba

View File

@@ -55,7 +55,7 @@ enum Spirits
MAX_DRUID_SPELLS = 27
};
float AnzuSpiritPos[3][4] =
std::vector<Position> const AnzuSpiritPos =
{
{-96.4816f, 304.236f, 26.5135f, 5.23599f}, // Hawk Spirit
{-72.3434f, 290.861f, 26.4851f, 3.29867f}, // Falcon Spirit
@@ -108,9 +108,9 @@ struct boss_anzu : public BossAI
void SummonSpirits()
{
me->SummonCreature(NPC_HAWK_SPIRIT, AnzuSpiritPos[0][0], AnzuSpiritPos[0][1], AnzuSpiritPos[0][2], AnzuSpiritPos[0][3], TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_FALCON_SPIRIT, AnzuSpiritPos[1][0], AnzuSpiritPos[1][1], AnzuSpiritPos[1][2], AnzuSpiritPos[1][3], TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_EAGLE_SPIRIT, AnzuSpiritPos[2][0], AnzuSpiritPos[2][1], AnzuSpiritPos[2][2], AnzuSpiritPos[2][3], TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_HAWK_SPIRIT, AnzuSpiritPos[0], TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_FALCON_SPIRIT, AnzuSpiritPos[1], TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_EAGLE_SPIRIT, AnzuSpiritPos[2], TEMPSUMMON_MANUAL_DESPAWN);
}
void UpdateAI(uint32 diff) override