use vector instead of array
Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com>
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@@ -55,7 +55,7 @@ enum Spirits
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MAX_DRUID_SPELLS = 27
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};
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float AnzuSpiritPos[3][4] =
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std::vector<Position> const AnzuSpiritPos =
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{
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{-96.4816f, 304.236f, 26.5135f, 5.23599f}, // Hawk Spirit
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{-72.3434f, 290.861f, 26.4851f, 3.29867f}, // Falcon Spirit
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@@ -108,9 +108,9 @@ struct boss_anzu : public BossAI
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void SummonSpirits()
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{
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me->SummonCreature(NPC_HAWK_SPIRIT, AnzuSpiritPos[0][0], AnzuSpiritPos[0][1], AnzuSpiritPos[0][2], AnzuSpiritPos[0][3], TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_FALCON_SPIRIT, AnzuSpiritPos[1][0], AnzuSpiritPos[1][1], AnzuSpiritPos[1][2], AnzuSpiritPos[1][3], TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_EAGLE_SPIRIT, AnzuSpiritPos[2][0], AnzuSpiritPos[2][1], AnzuSpiritPos[2][2], AnzuSpiritPos[2][3], TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_HAWK_SPIRIT, AnzuSpiritPos[0], TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_FALCON_SPIRIT, AnzuSpiritPos[1], TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_EAGLE_SPIRIT, AnzuSpiritPos[2], TEMPSUMMON_MANUAL_DESPAWN);
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}
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void UpdateAI(uint32 diff) override
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