Revert "fix(scripts/OldHilldBradFootHills): fix Captain Skarloc reacting to stealthed players" (#25120)
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@@ -131,12 +131,6 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
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return;
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}
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// Prevents AI reaction when immunity flags are active
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if (c->IsImmuneToNPC())
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{
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return;
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}
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if (!c->HasUnitState(UNIT_STATE_SIGHTLESS))
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{
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if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true))
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