talk with emote oneshot talk
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@@ -756,7 +756,6 @@ public:
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Position exitPos = me->GetPosition();
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me->_ExitVehicle(&exitPos);
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me->AttackStop();
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
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me->GetMotionMaster()->Clear();
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summons.DoAction(1337); // despawn summons of summons
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summons.DespawnEntry(NPC_FLAMES_INITIAL);
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@@ -800,6 +799,7 @@ public:
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break;
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case EVENT_SAY_VOLTRON_DEAD:
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Talk(SAY_V07TRON_DEATH);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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// spawn chest
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if (uint32 chestId = (hardmode ? RAID_MODE(GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO_HARD) : RAID_MODE(GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HERO)))
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{
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